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The Bogdan Problem Subreddit
BogdanProblem is a subreddit for GTA Online players to find partners to grind the Doomsday Act 2 heist with. All platforms are welcomed. Note that scamming will result in a ban. - A list of scammers is available in the sidebar and menu tab. - Also, NEW ACCOUNTS < 30 DAYS OLD HOST FIRST. This is to prevent potential scammers using alternative accounts.
GTA V online Experts I need help. I bought all the technicians, but the jobs didn’t unlock. How can I unlock each one. Also, my casino is only one floor with Basement Level 1 unlocked only. Thanks in advance!
Game doesn't show Casino, Heists, or other online, co-op minigames, jobs or missions
Just got the game from epic games I played a little bit of the story mode than joined gta online, created my charachter than i started the tutorail, (Idk where the tutorail ends specifically) did the race after that on the map was only the Lester location and the other shops and ammotion etc. After watching that cutscene with Lester and that chinese lady after that Lester said that I needed to buy a Maze Bank Foreclosure which were extremly expensive. But after that nothing happend only some emails and messages for bounty targets treasure hunts, and a call later on by Lamar but the casino and other things didn't show up on the map I went to the casino couldn't get in or play any other races or heists hosted by other players, I couldn't do any jobs, quick jobs or host any. What now
Thousands lose jobs, casinos shut as Cambodia bans online gambling
This is the best tl;dr I could make, original reduced by 36%. (I'm a bot)
PHNOM PENH - More than 7,000 Cambodians have lost their jobs and dozens of casinos have been shuttered since a ban on online gambling in August, with more losses expected when the government begins inspections this week, officials said on Tuesday. The southern coastal city of Sihanoukville has emerged as a centre for gambling and many of the dozens of Chinese-run casinos that have sprung up there have online gambling operations. Officials will begin inspecting all casinos nationwide beginning Jan. 1 to make sure they have shut down their online operations, Ros Phearun, deputy director-general of the Finance Ministry's financial industry department, told Reuters. Ros Phearun said that government revenue would be hard-hit, since online gambling had contributed about a quarter of an estimated $80 million per year in total taxes from casinos. Since the August announcement, an unspecified number of casinos had already ceased operations, with 136 left nationwide by December, he said. "When the online gambling was banned, they went back to their country, then there is a decline of casinos," Ros Phearun said, adding that Sihanoukville has been hit hard by the ban, with the number of casinos cut by half from more than 70 to 36 remaining.
Summary Source | FAQ | Feedback | Topkeywords: casinos#1online#2gambling#3ban#4More#5 Post found in /worldnews. NOTICE: This thread is for discussing the submission topic. Please do not discuss the concept of the autotldr bot here.
"I think I've lived long enough to see competitive Counter-Strike as we know it, kill itself." Summary of Richard Lewis' stream (Long)
I want to preface that the contents of this post is for informational purposes. I do not condone or approve of any harassments or witch-hunting or the attacking of anybody.
Richard Lewis recently did a stream talking about the terrible state of CS esports and I thought it was an important stream anyone who cares about the CS community should listen to. Vod Link here: https://www.twitch.tv/videos/830415547 I realize it is 3 hours long so I took it upon myself to create a list of interesting points from the stream so you don't have to listen to the whole thing, although I still encourage you to do so if you can. I know this post is still long but probably easier to digest, especially in parts. Here is a link to my raw notes if you for some reason want to read through this which includes some omitted stuff. It's in chronological order of things said in the stream and has some time stamps. https://pastebin.com/6QWTLr8T
"The last month has convinced me, that we are going to be heading into a dark place for Counter-Strike esports in 2021."
"I think I've seen the scene essentially kill itself."
"For the past 5 to 6 years, we've basically been in a holding pattern of people coming into our game wanting to run it, wanting to run all of the esports and wanting to profiteer and its been sort of a concerted effort to drive them off and push them away."
"We're spread way too thin."
"If Riot don't get involved and stop the scumbags that have moved over to Valorant from getting their feet under the table, Valorant is going to have real problems."
RL thinks too much has happened all at once for us to do anything except watch it play out, like:
Recent CSPPA strike against BLAST
ESIC failures and them not being supported enough
Teams cheating i.e. coaches/bugs
Widespread match fixing
"People who try to hold bubble events are so incompetent and fuck up and people get the 'rona and its their fault."
"People who say Flashpoint is a bubble is full of shit and is a lie and people are now suffering for that lie."
"To save money they let people go home and break the bubble for a week."
"Not just Flashpoint peoples decision, they have a partner that handles the production." (hinting FACEIT)
"People are trapped in hotels essentially under house arrest because of COVID restrictions and has fucked peoples lives up."
"It's all too much, all of this incompetence, all of this greed, maybe we ride it out."
RL says he has talked to the Riot devs (the ones working on Valorant) and says, "They are so cognizant of all the fuck ups and all the problems we have in Counter-Strike."
He continues to say that this is factored into their business plan and that we never had a competitor, but just so happens to have one coincide, when we are at our worst.
CSPPA - Counter-Strike Professional Players' Association
"Who does this union really fucking serve?"
RL believes that the CSPPA is a mockery.
He points out the hypocrisy that they wouldn't strike for the pros who were kicked out of ESL Pro League, or for Jamppi or dream3r.
He also says ESL paid CSPPA and are racketeering and many other TOs have to pay them to get their "seal of approval"
He says they would strong-arm TOs saying "well if you don't give us the money, these guys are so we'll just have to commit to playing their event."
Also points out that they will strike against a competitor they are not in agreement with (Flashpoint)
RL: "It's what it says about every other time you haven't done it and it's about every time you don't do it now moving forward." "The issues they've chosen to ignore this year alone are embarrassing."
Then he points out that there was no strike for Valve qualifiers even if we have no major but Jamppi and dream3r can't play in them.
"and Valve have said 'Oh yeah we know actually their stories are accurate, Jamppi didn't cheat, now in a legally binding document. Yep dream3r did have his account hacked in a LAN café', but they still can't play. Where is the fucking solidarity? Gone. Doesn't exist. It's not important [because] it doesn't affect you." "That's what the union does right now, it looks after all the tier 1 people."
He says the CSPPA doesn't represent all players all the time and has driven a divide where you have the haves and have-nots
"We have a tier of players that operate with impunity and do not help their tier 2 or tier 3 players out at all." "If you are not a tier 1 player you do not matter, they don't event ask your opinion."
He tells chrisJ to admit and own the fact that the reason he didn't speak up during the ESL Pro League debacle is because it didn't affect him
"They are looking after some players at the expense of other players. How the fuck is that a union?"
He says the BLAST situation is a reasonable dispute and supports the players but is not the right time for a strike and have not even identified the correct enemy
He thinks players are lashing out now due to previous incidents and are upset that BLAST are working with ESIC
He stated that CSPPA shouldn't beefing with ESIC and they should be working in harmony
He says what they need to do is talk with the teams/organizations that have sold that right to BLAST
RL: "Your employers, the people who pay you that massive exorbitant salaries, when you don't stream and you don't do interviews and you offer no value beyond your ability to click heads and you get 25k dollars a month." "Why don't you talk to them about it? Oh right. You're happy to take away BLAST's paper, but you don't want to risk your own."
"I am seeing such unbelievable cowardice from the players here with the battles you choose."
"Where was the strike action when in the qualifiers for the world championship, there were teams and players engaged in huge conflicts of interest?" "Where was the strike action when your image rights were taken and sold to every league you've ever been in every union type organization you've ever been associated with like, WESA, to your org every time you sign a contract, to the leagues you play in."
"Your image rights are essentially worthless now, there's about 10 fucking separate parties that have them, and how many of them are giving you anything for it? Not much pretty much your org by the way."
"That's a big issue. Your image is you, your image is your brand. What are you doing about that? Nothing."
He is also angry at SirScoots who is "popping off" at people on Twitter who all want the same thing, which is 'A unified Counter-Strike scene for everybody, that works for everybody, that has a sustained ecosystem that nourishes everybody.' "We don't have that now."
He also says their rankings are a joke
"Just so happened, oh look TACO, that very important prominent member of the board, we pushed his team artificially up when they weren't even in the fucking top 20, not by a long shot."
He also says the ineptitude of the CSPPA cost Flashpoint a monitor sponsor
"Is it really a player association or is it like a fucking agency at this point"
ESIC - Esports Integrity Commission
"They have been put in an impossible position."
RL says that Ian Smith, the founder of ESIC and who was done work in mainstream sports, is a good and honorable man who has dedicated his life to integrity and sports. He takes on both sides, ensuring match fixers are punished, but also doing appeals and ensuring those punishments were fair.
"ESIC is a tiny organization" and are in need of money, "They didn't run a grift like the CSPPA did."
"Saying 'you want our support and you want the players to turn up you better pay us.' They don't do that."
"Had startup seed money from MTG and since then they've been pecking shit with the hens."
Ian Smith made sure that the money given by MTG (Modern Times Group, parent company of ESL, ESEA, DreamHack) was nothing more than startup money and wouldn't be in debt to them
Ian Smith sat down with other TO's not part of MTG and wanted to partner with them. They declined and called ESIC "ESL spies and we will never align ourselves with you"
"They only were just able to afford, hiring a PR guy on a full time salary to deal with the press and send out those releases you've seen, this year."
"They have a tiny group of staff investigating these things and they have taken on the biggest problems in our scene: the cheating, the match fixing."
ESIC have had "unprecedented levels of cheating to deal with, because there's something wrong with our scene ever since we went online. There's something wrong with it, everyone's lost their fucking pride and self-respect and they got no passion for it anymore, so they think fuck it, what's in it for me?"
He calls out coaches who are talking about players rights when they would rob and steal from them.
Also says more coaches being banned are coming
He also points out flaws in community's reaction to the punishments to coaches bans: "Half of the cunts still have jobs and some of the cunts got new jobs. We didn't even shun the cheating coaches."
ESIC have "found I think another 2 or 3 exploits like that one and they are investigating them all right now, it's going on right now."
"I know that there are going to be more names getting banned, again."
"So they're doing that on a skeleton crew while, investigating 3 continents worth of match fixing in MDL and semi-pro level CS." "They're doing this with half a dozen people." "They don't have any money or any help. People barely even fucking cooperate with them, they are treated like pariahs. It's ridiculous."
"Why are the CSPPA popping off at ESIC on my Twitter timeline, when you should be working together." "because its all about what's in it in for me." "2020, the online era of CS: 'What is in it for me?' How can I cheat, how can I get my paper, how can I bleed this scene one last time before I fuck off and play shooty shooty bang bang Riot Games babys first fps."
RL says that in the CIS region, teams have gone to tournaments and have been eliminated multiple times by the same team. We found out they were cheating and those players who lost, have been cut from their roster, careers ended because of cheaters.
"They're all at it in the online era, they're all at it, they're all cheating, they're all using exploits, probably that see through smoke bug got used a bunch of times"
RL talks about how there is no integrity from dead (the player), always denying when caught doing something
On the topic of 'BLAST never said we couldn't stream snipe': "Lies, BLAST never said you could do that, they had to sort of retcon it." "because what happened after that they fucking started snitching and squealing"
"Suddenly you had like, 10 of the top 15 teams in the world, staring into the abyss of being banned for 6-12 months in line with ESIC recommendations."
He says that ESIC was put in a tough situation and couldn't enforce the bans because it would have resulted in killing CS. What resulted was, BLAST, ESIC, and teams came together and gave them a warning and told them, in RL's words "don't do this again or you're gonna get got."
He then says the top teams brushed this off and didn't give a fuck
The new MiBR team playing Flashpoint, that wasn't involved in the previous incidents are doing it again (stream sniping). He gave credit to Flashpoint for the quick resolution and punishment and respect for cogu's response to the situation.
"ESIC came out and said, once more, 'Guys, zero tolerance from now on.'" RL then got upset at community's reaction calling ESIC "pussies" for their non enforcement and said if we want competitive CS we cant ban the top 10 teams.
He points out how players have no integrity and will do anything for an edge as long as they won't get detected or banned or it's within a grey area.
"All of this shit was mad avoidable, even in the pandemic era."
He talks about why aren't we filming them. Why aren't there representatives for leagues and tournaments making sure players aren't cheating?
"How many years have we let our scene be fucking pillaged by these greedy cunts?" "We just let it happen."
RL says that gambling and skins betting which existed in moderation was "accelerated and blown up by the Call of Duty greedy fucks."
"Never forget TmarTn was on the board of EnVyUs." "His website, CSGOLotto, they had a bunch of off-the-books sponsorships." "NBK promoted them. People forget."
"Those people who had access to the skins, go to the players" "Even people like s1mple, best player in the world, even he scammed knives and skins off fucking fans."
Owners of skin casino sites would approach pros and lend them skins to use in tournaments and possibly keep them after reaching a deal
Players would tip off inside info about matches and teams in exchange for skins. Info such as: roster changes, how they played in scrims
They would use this info to bet and subvert the odds on their sites. "That happened religiously, I can't even tell you how many times it happened."
"I had access to the biggest database of information, from an inside betting circle in NA, and it would take information and screenshots from other pro players, who were feeding them info in exchange for money or skins."
"Some of these players are still playing." "Incredibly, there are players still in the CSPPA today, complaining about the BLAST recordings, that were embroiled in this murky shit back then."
RL also says that there were tournaments where teams contrived with each other, who should throw, who should win.
"There's a handful of people that are trying to fucking clean it up, and you think you get something over the line and you see something like the CSPPA and it's run by corrupt fucking chuckle heads, and now you've got another corrupt body you have to fight on a fucking daily basis, it's demoralizing."
"It's too far gone. Our entire semi-professional scene is compromised."
"It's rife guys, I'm not going to lie any more. It's not just China, it's not just Russia, it's here, it's NA, it's Europe, it's Australia, so much more than you think, so much more than we can prove."
"I get sent chat logs all the time […] and they're morons, these players, short-sighted, amateur, morons and they're doing it on WhatsApp." People would get cut from the bets because they want to make more money, then they leak the logs. He says, from the chat logs, they spread "little" bets across every site they can (400 to 1k dollars) to prevent shifting odds
He says the scumbags who've fucked off to Valorant will do the same there if Riot doesn't do something and says Valorant "is an esports scene heading for a very early fall based on the sheer volume of scumbags that are already there."
"That's tier 2 CS in a nutshell these days. They know they're never going to play in a major, so what's the punishment?"
"All of these tier 2 fucks that are fixing games now they are like the fucking mafia compared to iBuyPower" "These guys are working with organized criminals to fix entire seasons worth of games. That's what's going on in your tier 2 CS."
"I'm literally being told that there are players fixing games at all levels of Chinese esports and motherfuckers with guns are turning up to team houses and stuff."
"Everyone in NA has left we've lost a continents worth of support during this pandemic and Valve haven't said a fucking word."
RL says the Call of Duty "goblins" that destroyed CS for years are the same people who are now trying to leave CS. "The nerve to treat a game where the fans, and the community, and the TO's were nothing but good to you." "To just kick the players out now and go and leave and say 'It just doesn't make financial sense.' Oh you'll slither back when we have a major though for them stickers won't you."
There's a cascading effect in NA where people don't bother with CS anymore and people like Chaos suffer.
He says NA team owners are incompetent for always wanting it easy and always wanting a guarantee on their investment without skill or nuance.
RL says he would be able to market a team correctly and would have a good ROI and also points out how TSM wouldn't even be bothered to tweet that their team, which was one of the best in the world, was playing at the Major.
He also says not all NA owners are like that, compliments and respects Jason Lake who nearly lost everything to keep Complexity going.
He then calls out the incompetence in Infinite Esports when they acquired OpTic Gaming and bought an Indian CS team.
He says HECZ is not to blame here and that they couldn't tell forsaken was cheating when it was so obvious.
They measured his reaction time to the likes of dev1ce and s1mple
When an enemy showed up on his screen he won that duel something like 44% of the time
"was like the number 1 player in the world statistically"
He brought a laptop to their bootcamp and refused to use the high end PCs that hey provided
He respects Andy Miller (NRG CEO) and HECZ but says that the attitude of not being able to easily monetize their teams is "piss weak" and there needs to be a risk.
He says Chaos EC shouldn't be cutting their roster and should be competent enough to be able to figure out how to make money off their team.
He says there are still opportunities in NA and people are panicking and pulling out, and says Valorant will be the same if not worse.
He also says "bums" who couldn't even get out of groups in NA competitions, are making crazy money in Valorant and says it will continue to inflate.
He also said that he heard rumors that EG (Evil Geniuses) are done.
He also thinks that the rumors of a Valve franchised league from before was sparked up from "these lazy fabled weak NA fucking team owners basically trying to see if Valve would bite at the hook if it was dangled and they didn't"
Slasher says NA team owners are really in favor of franchised leagues because they want to make more money. "Most of the powerful team owners right now are on board with ditching this third party organization structure, or they are trying to play this power politics with all the TOs, and that is contributing to a lot of the problems there"
RL says that Riot has proved they can run a franchised league (LCS) and will be profitable in 2021 which is what a lot of team owners care about and says the competition will only serve to snatch people away from CS.
RL continues to say, "I am so sick and tired of what we have done to this scene, I am just exhausted with it." "I think we have legitimately fucked it, I really think we have. I think we're staring into almost like a CGS (Championship Gaming Series) wasteland in NA." "Counter-Strike esports is a fucking joke."
"TO's have treated CS talent like absolute human garbage for years now."
RL says that people like Sean Gares and ddk switching over to Valorant isn't for financial reasons because they are making less over there.
He points out that TO's can't even give talent a 3 month in advance calendar.
Because of the pandemic TO's won't hire certain people and some people are working more hours for the same money.
He says we as a community don't respect journalists enough which is why we don't have good journalists.
He also says DeKay is leaving the scene soon and that Thorin is close to leaving also
He says he had to talk a caster down from quitting and was struggling to find reasons.
He says that DreamHack told Vince they would hire him but not if he wants to stick with dusT and says that this is the norm in esports. "Constant leveraging of people against each other." and says this is why we don't have a talent union.
New gen casters are getting put into shit situations and the community's reaction to them is adding fuel to the fire
He says the reason Moses left was because of the terrible conditions
He says that Anders had to constantly leave his family and kid because someone fucked up or broke promises and had to constantly tell his kid to their face that "daddy can't be home this weekend."
He says that esports has always been a lie to sell you this dream, "Meanwhile there's about 2% of the cunts getting all the checks."
"Anything that Riot does, is better than Valve's inaction"
Slasher says that the larger aspect of esports as a whole compared to other entertainment mediums and Valve's lack of inattention are the bigger problems. He continues saying that the fact that Valve let their game be ran as an esport, they need to take on the responsibilities of it.
Both Slasher and RL wants Valve to take control but not on the level of Riot Games, there needs to be a balance.
In case it was ever a question: Gabe Newell has been to 0 CSGO Majors.
RL calls Valve out saying they could have done something during the gambling era.
He says Valve used to come to the majors, but doesn't think they do anymore.
RL had met with Valve at the Cluj-Napoca Major and had tried to appeal iBP's indefinite punishment and had also gave Brax's life story:
A recent family member passed away, they had lost a lot of income, they had to live in trailer, iBuyPower did not pay any salaries, and was pressured by family to make money who didn't support his career.
RL said that Valve told him, "How dare you try and make us feel guilty." "We shouldn't feel bad about enforcing the only thing that matters that we need to make players afraid of: cheating and match fixing"
RL also tried to share other info about match fixing and nothing came of it
RL points out that Source 2 or a new engine is not something you will want based on the experience of transitioning from CS 1.6 to CS:S. "Valve's track record with brand new engines being launched, not fucking great from what I remember."
Slasher says "If there is anything the community should do, is pressure Valve to hire a community manager."
They say that we need a commissioner, a community manager (not the person who runs the Twitter who posts memes all day), then we need to have a circuit
RL reiterates that Valve doesn't care about CS esports and says they need to change the culture at Valve to make them care about CS esports
Slasher says a systemic problem is making it so working on CSGO would be a bad decision for you as an employee for Valve
He also hasn't talked to Valve in ages and have sent over bugs and cheats and doesn't get emails back anymore
Slasher says we should be directing attention at the developer leads, pointing out Ido Magal, if he even is still the project lead
RL thinks that Ido and Brian are the only people that "vaguely even give a fuck about CS" and were the only people that RL recalled that actually read Reddit and paid attention from time to time
"It is really fucking precarious. Somebody has got to step the fuck up and start giving a shit"
Slasher suggests org owners, with CSPPA, with ESIC, with TOs have a concerted effort against Valve
"Riot Games are doing better things than Valve in the esports space" which is something RL didn't think he'd say.
"People who used to be talent, working with unions, arguing with other talent, when the unions fucked them over, can't understand their perspective, TOs fucking over broadcast talent, broadcast talent wanting to leave and go and work for orgs, orgs having no money, Valve might take coaches away because all the coaches are cheating, ESIC has about 4 people in a fucking call doing the investigations, everyone thinks they're spies for ESL, ESL are just the evil fucking overlords wanting to rule the scene and will just somehow, like cockroaches outliving a nuclear bomb, and Valve are in a fucking holiday in Hawaii thinking about the next Dota character because they don't give a fuck about us."
"We've peaked. If we want to sustain and exist, now is the time to figure it out. No esports lasts as long as this, we've already done 8 years. We've already broke the records. We have got to figure out a way to coexist and drive the negative forces out and we need to do it as a collective and we're not doing that."
RL compared the Counter-Strike scene to the people on the Titanic who ran around with guns robbing people while the boat was sinking.
"We have given up on being a respectable esports scene." "We are now a conduit to make money for those who want to just milk it, just have one last ride, one last roll of the dice. It's done." "What a fucking mess. What have we done to our fucking scene?"
"There's just too much self-interest driving all of this." "I don't see a way we stop the dominoes." "When it's that bad, when there's that many dishonest people that ESIC have to come out and say that if we punish them all there's no one left. What does that tell you?"
"How many opportunities have we had to clean house? How many times have we said, 'this must never happen again', and another scandal." "The entire skins betting operations was the biggest criminal conspiracy in esports ever executed and no one has been punished for it." "The people who could be driving that don't want to."
"Right now people are fans of those organizations because the scene has value. It is worth being a fan of Astralis because they are excellent at Counter-Strike. It is worth being a fan of s1mple because he is the best player in Counter-Strike, maybe the exception of ZywOo. If the scene is devalued, if the scene loses its meaning, those things lose its meaning too, and people will leave, people will stop tuning into the games. I have seen it happen in multiple esports, this is not my first time at the rodeo. I am getting big Brood War vibes right now and I don't like it."
"The role you play in all of this as fans, as viewers, as listeners, as consumers of esports content, it's absolutely imperative that you know who the good guys are. It's absolutely imperative that you use your voice. It's absolutely imperative that when things are bad, you know who, at least, is trying to make them good, and you have to apply your criticism to the right targets."
He continues saying it's no good in continuing to attack ESIC and saying how they are bad, ESIC have it hard
He says CSPPA are on the right side of the argument on BLAST but have been on the wrong side of many arguments many times.
"If you are not willing to stand along side the weakest member of the union, with the least amount of influence, and the least amount of power, then it is not a union at all and you shouldn't pose as one." "You wanna serve a bunch of special interest do it, everyone else in esports fucking does, but do not pose as something you are not." "We love the players. I've been fighting for players rights for as long as I've been able to, but the CSPPA is not what we needed."
"They are not applying the pressure to the right people, they are not fighting the right battles, they are not helping their weaker members."
He says what orgs have done by keeping or hiring coaches is bad. "When you give up on holding an appreciable standard, you've lost the scene" "Competition matters, rules matter, punishments matter, achievements matter, excellence matters" "If you start stripping that away, you have nothing" "You guys need to take that knowledge and apply it sensibly."
"Valve has sold you all down the river, they sold everyone in the esports scene down the river, tournament organizers are selling their talent down the river. Don't hate on them for sounding tired after a 16 hour day. Don't hate on them because the hype for a matchup they've seen for the 20th time in the past 3 months, they can't be as excited or it sounds contrived. Support your guys, they're there for you, these are your people."
"This community has got to start acting like one for the first fucking time. Just put the petty shit away, let's try and fix this fucking scene while we still have one to save."
"You can't rely on Valve, you can't rely on ESL, you can't rely on the CSPPA, you can't rely on anyone." "Once again, it's gonna be the likes of us, the amateurs, the people who give a fuck, rolling up our sleeves and grafting." "I'm old and tired and I don't want to have to do it again. People need to pick up the torch and do it."
"Like Michal did, like Dudenhoeffer did. You see something wrong, fix it. You see somebody doing something wrong, call it out. If you think something could be better, let people know."
"Vote with your wallets if you're not happy with the direction Valve goes in. If when we do get to the Major, they serve up another subpar, same old bullshit stickers and signatures package again, do not buy it."
"You're a powerful block and if you use it correctly we can fucking avert this disaster."
"I'm not doing another year in this broken, bust-up fucking scene, where everyone is miserable, everyone is broke, everyone is tired, and everyone is trying to fucking rob everyone else, blind, while the fucking people who are meant to be protecting you, are just fucking enhancing it and lining their own pockets."
"I'm not doing it anymore and you shouldn't want to do it either."
"I stand by every fucking thing I said. I mean it, because this game fucking matters to me, this scene fucking matters to me. I put my life into this, my adult life, and to see it in this state is fucking sad."
DraftKings (NASDAQ: DKNG) - Deep Dive Research - Part 2
Deep Dive #1 (Part 2 of 2) – DraftKings, bringing sports to life (Is it a 10 TL:DR
This is Part 2 of my two part deep dive on DraftKings (Ticker: DKNG, I will refer to the company as “DK”).
This second part walks you through my framework of trying to figure out if the stock can 10x from here: (1) Leadership (2) Risks (3) Price and (4) Growth.
DK is an exciting, disruptive company working to change how we experience watching sports and make it better.
I am not a financial advisor and this is not investment advice. These are just my opinions to help facilitate learning and discussion.
Hi everyone, thanks for coming back for Part 2. If you missed Part 1, you can read it here. I’m excited to bring you the rest of my research on DraftKings (NASDAQ: DKNG). Let’s dive in. Can we 10X from here? For someone like me that is on the younger side and with a longer investment time horizon, and probably you if you are reading this, an important question to ask yourself is “Do I think this investment could 10x from here?”. In other words, could this investment one day be 10 times what it is worth today? To try to answer this question, I will work through a pre-determined framework that I believe gives us the best path to find out. The framework includes:
Leadership – Desire, Purpose and Ownership
Explosive Business Growth
1. Leadership – Desire, Purpose, Ownership For a company to do something as spectacular as 10x, we are going to need to see really strong and talented leadership. In Chris Mayer’s excellent book “100 Baggers”, he dedicates a part of the book to talk about the importance of what he calls “Owner Operators”. By this he means that the CEO of the company owns a substantial amount of stock in the company themselves. Why is this important? If the CEO has their own personal wealth at stake in the company’s stock (just like we do as shareholders) their interests are more aligned with shareholders and maximizing returns for shareholders than they would be if that CEO had no skin in the game. It’s also better in my opinion if the CEO of the company was also the founder of the company. For these founder-CEO’s that have money invested in their own company, it really is like their baby. Would you rather have your money invested with someone who views the company as their baby or with someone who was just hired to watch this kid (the company)? Having one founder in leadership is good, but how about three? You have to love that. These guys worked together to start this company 8 years ago, and today they hold the three highest positions within the company. Jason, Matt, and Paul were all co-workers at Vistaprint in 2012. Vistaprint is a global e-commerce company that produces physical and digital marketing products for small and micro businesses. All three of them studied computer science/engineering in college with Matt and Jason picking up an additional majors in business/economics. This makes sense as Matt and Jason are CEO and President while Paul is head of Global Technology and Product. At Vistaprint, they worked in various analytics and marketing roles and became good friends. They had a passion for fantasy sports. They liked season long fantasy sports, but saw a big opportunity in daily fantasy sports. They went to work right away on building a digital platform for daily fantasy sports from a spare bedroom in Paul’s Watertown, Massachusetts apartment. Talk about humble beginnings. I think that FoundeCEO Jason Robins has really shown that he can take care of his baby and lead it to big wins. Over the past 8 years, he has successfully lobbied in multiple US states for legalization of DFS and sports betting. He has helped DK obtain key partnerships with major sports leagues including becoming the official DFS partner of the NFL in 2019. At the time of the deal, Jason was quoted in an article in the Legal Sports Report by Eric Ramsey as saying: “Throughout our discussions with the League, it was evident we share a common vision around the future of fan engagement, and we are excited to continue on this unique journey with the NFL as our ‘Official Daily Fantasy Partner” and calling it “a defining moment” for the industry. It’s very important that the CEO of a company like this, trying to essentially create a new industry in the United States, is tactful at getting deals done with key business partners and lobbying for change with the government. I believe this bodes well for DK’s future. Also, Jason is very respected and admired by his employees. On Glassdoor, he has a 99% approval rate. I’ve honestly never seen a CEO with an approval rating that high. I think this strongly corroborates my thesis that he is a great leader. Also, DraftKings has very happy customers. Using Net Promoter Score (NPS) which is one of the most reliable and unbiased ways to find out what a customers true experience with a business is and how likely they would be to recommend it to a friend. For DK, their NPS is extremely high and is substantially better than their main competitor – FanDuel. On a scale of -100 to 100, DK has a 71 NPS, while FanDuel has a 54. This is a testament to leadership’s commitment to creating a great user experience. It really shows that company leadership can follow up on their word and deliver what they promise. In terms of leadership, owning their company, Jason owns about 4.3% of the company worth about $880 million at the time of this writing. Fellow co-founders Matthew Kalish and Paul Liberman both own about 1.8% of the company, with their stakes each worth about $350 million. I think it’s fair to say that these guys are invested in the success of the company that they started and are motivated to grow their company’s worth for themselves and shareholders. 2. Risk Considerations My investing strategy is to buy companies of high quality, that are growing at a rapid pace, and then hold my position in those companies for a long time (5, 10, 15 years or longer) as long as I continue to stay satisfied with that companies’ ability to execute their business plan and have productive quarters that meet or exceed expectations. It’s not “Buy and Hold”. It’s “Buy and Continuously Verify”. If you are going to take this strategy, you have to understand the difference between risk and volatility. To me, risk is the possibility that I can lose my entire investment. As long as I am not trading on margin (I don’t) or short selling (I don’t) the most I can possibly lose when I buy stock in a company is 100% of my money. The risk I’m taking on is 100%. But what is my upside? Is my upside limited to 100%? Of course not. I can invest $10,000 into a company and it can grow to $100,000 (1,000%) or it can grow to $1,000,000 (10,000%). There’s really no limit. Volatility is a natural side effect of being a rapidly growing, disruptive company, that at times the public may struggle throwing a valuation on. It’s your ability to sit through these wild price swings while maintaining conviction in the company’s long term prospects that will allow you to possibly experience a 10x or maybe even a 100 Bagger. Can we completely eliminate risk? No. But I do think there’s ways we can go about reducing it with our investments. Before considering a company for investment, I have a list of a few questions I go through to see if there’s any red flags that I think could make the investment too risky for me. Question 1: Is the market cap under $1B? No. DK’s market cap is $20.5B. Companies under $1B market cap are small/micro cap companies. Penny stocks fall in this category. To me, companies this small are riskier because they haven’t built up enough credibility to get big time financial backing, they’re less known by the public, and less scrutinized by the public than larger companies. Question 2: Is there one customer that accounts for over 10% of revenue? No. DK had 1,021,000 Monthly Unique Players (“MUPs”) during Q3 2020, which is up 64% YoY compared to Q3 2019. I seek to avoid customer concentration because if something goes wrong with that one customer or they lose them, it could have a materially negative impact on the business. Luckily, with DK we don’t have to worry about this. Question 3: Is the company a turnaround story that was recently struggling? No. DK was founded 8 years ago (2012) and has been on an upward trajectory ever since. As a matter of fact, DK was founded 3 years after FanDuel (2009) and did a great job of not only catching up to them but surpassing them on many metrics. I’ve used both and can honestly say I enjoy DK a lot more. Since they were listed on the NASDAQ on April 24, 2020 the stock is already up 160% from around $19. Question 4: Is the company in an industry that is set to decline? No. I don’t think I need to write too much about this. Ultimately, DK is a digital entertainment platform. Common sense should tell you that’s a good industry to be in right now. 3. Price Considerations to 10x In this part of the framework, I want to focus on the price and the path to 10x from the current price. As of this writing (11/30/20), the market capitalization (market cap) of DK is $20.5B. For those of you that are new investors, I’ll give you a quick breakdown of what this means. Market cap = Shares outstanding * Price per share So if Company X has issued 1,000,000 shares, and each share is trading at $50, the Market cap of Company X would be $50M. For reference, this would be a very small company (a micro-cap) that you or I have probably never heard of. The market cap tells you the total value of the company as a whole on the stock market today. To achieve 10x in 10 years, a stock will need to have a Compound Annual Growth Rate (CAGR) of approximately 26% per year on average for each of those 10 years. This would obliterate the S&P 500 which has averaged roughly 13.5% per year the past 10 years. Now back to DK. In order for DK to 10x in 10 years from this current point ($20.5B) it will have to reach a market cap of roughly $205B by the year 2030. For reference, Disney (DIS), has a market cap of $268B as of today. Disney might be a good investment, but they’re not going to be worth $2.68 trillion dollars in the next 10 years. Size of the company matters when trying to 10x. For reference, the highest valued company in the world right now is Apple (AAPL) at $2 trillion. Disney is considered the gold standard of the entertainment industry. But keep in mind, Disney’s position in entertainment is well established and if anything, would really be declining in the current macro environment if not for their Disney+ streaming service. Even one of the oldest leaders in entertainment like Disney realizes the value of having a digital entertainment platform. However, with the Disney story being very mature and in it’s golden years, the DK story is in the early innings. Better yet, to quote DK CEO, Jason Robbins from the Q3 earnings call, the sports betting part of DK’s business is “in spring training”. For those of you who don’t follow baseball, “spring training” means that the season has not even started yet. The entire premise of DK as a company in my mind is that they are a digital entertainment platform. With the current world macro environment including the immediate and long term impacts of the COVID-19 pandemic, I believe digital entertainment platforms (especially ones where you can win money) are primed for success. I know it’s a bold prediction to say a stock is going to 10x in 10 years but I believe DK does have a long enough runway for that type of growth to occur. Speaking of growth, let’s talk about that a little more. 4. Explosive Business Growth We’ve talked about the path for the stock price to 10x, but a necessary ingredient for that to possibly happen is explosive growth. I like to see that top-line revenue is expected to grow at least 20% for the next five years. It’s this type of growth that makes companies that appear very expensive today, actually not as expensive as they look. Personally, when I’m evaluating a growth stock, the first thing I look at is the Price to Sales ratio (P/S). The formula for this is simple: Price to Sales Ratio (P/S) = Market cap / Last 12 months of Revenue For DK, the current P/S ratio is $20.5B / $550M* = 37* *To get $550M, I took Pro Forma Jan 1 – Sep 30 Revenue of $320M and added projected Q4 revenue of $230M from the Q3 earnings call. To be fair, a P/S ratio of 37 is quite high. It means that as a shareholder, you are paying $37 for every $1 of revenue the company generates. And that’s before considering expenses. You might be saying, “Mark, that’s outrageous, why the heck would I pay $37 just to make $1 of sales?”. The answer is one word – growth. By taking a stake in DK today for the long term, you’re essentially banking on two things.
Revenue will grow rapidly over the next few years to make this ratio more reasonable
Investors in the future will still be willing to pay a premium to have a stake in DK (maybe not a premium as high as $37 for $1 of sales, but a premium nonetheless).
In terms of explosive growth, it has been so far, so good for DK. In the most recent quarter (Q3) ending 9/30/20, revenue was $133M which is up 42% from the same quarter in the prior year. Analysts are expecting a similar trend to continue over the next five years, they forecast at least 20% growth each of the next 5 years. If the market cap stays exactly the same as it is today ($20.5B), then the P/S ratio by the end of 2025 will be roughly 7. That is a lot more reasonable than what you see today at 37. However, the market cap is not going to be exactly $20.5B by the end of 2025. Too many things will have happened by then (hopefully mostly good things) for the company’s worth to be exactly what it is today. With all the runway for growth here, if management can execute, and actualize these impressive projected growth rates (or maybe exceed them?) I think investors will still be paying a high premium to have a stake in a company like DK. Will investors still be paying a 37 P/S ratio five years from now? Probably not, but it’s interesting to look at what the company’s value would be if that were the case. 37 * $2.8B sales = $104B. I don’t think it’s realistic to think investors will still be paying that high of a premium, but maybe the premium will be somewhere between what it is today (37), and what it would be with no price change (7). This is me just speculating and guessing for fun, but lets take the mid-point of that range (22) and see where it gets us. 22 * $2.8B sales = $62B. This would be roughly a 300% return in 5 years under these assumptions with a CAGR of 25% per year. Not too bad! Again, take this part of the write up with a grain of salt as I am making a lot of assumptions and doing a lot of speculation here. This concludes Part 2 of my DraftKings deep dive. Hope you enjoyed and be sure to stay tuned for the next pick and for any updates about this one! ***POST-EDIT: Thank you all for the positive feedback! Please comment below what ticker you think I should do my next deep dive on? One with a similar runway for long term growth would be preferred!*** Disclosure: I am/we are long DKNG. I wrote this article myself, and it expresses my own opinions. I am not receiving compensation for it. I have no business relationship with any company whose stock is mentioned in this article.
Here are a few examples of real-life use case for Monero that I found from masteringmonero.com that defeats any arguments accusing Monero of being a tool used to hide criminal activity. Although it can be used for such, Monero has a lot of legal uses as well which includes: Price manipulation: Sofia is the only mechanic in a small town. One of her customers paid for an oil change with Bitcoin. Sofia later looked up his address on the ledger and saw that the customer's wallet contained enough Bitcoin for a new Lamborghini. Next time he needed a repair, she doubled her prices. If the customer had used Monero, Sofia would have been unable to view his balance or use such information to manipulate prices. Financial surveillance: Oleg's parents send him some Bitcoin to pay for textbooks, then continue to snoop on his Bitcoin address and activity. A few months later, Oleg sends some leftover Bitcoin to the public donation address for an organization that does not align with his parents' political views. He does not realize that they are still monitoring his Bitcoin activity until he receives a furious email from his parents, berating him. If Oleg had used Monero, his family would not have been upset due to prying into his transaction activity. Supply chain privacy: Kyung-Seok owns a small business providing family catering services for local events. A large food company uses blockchain tracing to identify most of his regular clients. The corporation uses this list to contact Kyung-Seok's customers, offering similar deals for 5% less. If Kyung-Seok's business used Monero instead, its transaction history could not have been exploited by rival businesses seeking to steal his customers. Discrimination: Ramona finds her dream apartment, conveniently close to her new job in a great neighbourhood. Every month, she promptly pays her rent in Bitcoin. However, the landlord notices that some of the payments trackback to a legal online casino. The landlord personally despises gambling and unexpectedly chooses to not renew Ramona's lease. If Ramona paid the rent with Monero instead, the landlord would not be able to review its history and discriminate based on her legal source of income. Transaction security/privacy: Sven sells a guitar to a stranger, and gives the buyer a Bitcoin address from his long-term savings wallet. The buyer checks the blockchain, sees the large sum of money that Sven has saved up, and consequently robs him at gunpoint. If Sven had instead given a Monero address for payment, the buyer would not have been able to view Sven's wealth. Tainted coins: Loki sells some of his artwork online to save up for college. When he pays tuition, he is shocked to receive a “payment INVALID” error from the school. Unbeknownst to Loki, one of his paintings was purchased using some Bitcoin that was stolen during an exchange hack the previous year. Since the school rejects any payment from a blacklist of “tainted” Bitcoins, they refuse to mark the bill “paid.” Loki is in an extremely difficult position: the Bitcoin that he saved has already been transferred out of his account, yet the tuition bill is still unpaid. This entire situation would have been avoided if Loki sold his paintings for Monero instead since its fungibility precludes tracking or blacklists.
Albeit a week late, I want to share my 2021 portfolio for documentation purposes and for whoever is interested. I aimed to balance risk in this portfolio with some growth names and legacy plays. Down to brass tacks, I am putting my money in the highest quality companies (in my view) across a diverse set of industries I find attractive. Some of these names are overvalued in the short term. However, I have realized I am not in the business of beating Wall Street’s pricing, but would rather hold high-quality companies that I believe will grow faster that the market in the long term. In other words, I am totally fine paying a short-term premium for growth and quality. Below is a summary of the portfolio and big picture reasoning behind each investment. I'm definitely open to any feedback.
ARK Genomic Revolution ETF
Evolution Gaming Group
ARK Genomic Revolution ETF (BATS: ARKG) - Invests in companies advancing genomics. The companies held in ARKG may develop, produce or enable: CRISPR, Targeted Therapeutics, Bioinformatics, Molecular Diagnostics, Stem Cells, Agricultural Biology.
Innovative industry. Since 2003 the cost to sequence a human genome has dropped from nearly $3bn to less than $1,000. ARK believes that as costs continue to drop, genomic sequencing will become a standard of care in oncology. It will introduce more science into healthcare decision making, enable personalized medicine, and accelerate drug discovery. ARK estimates that genomic sequencing revenues will grow 43% at an annual rate, from $3.5bn last year to $21bn in 2024.
Cathie Wood. She’s a beast stock picker. Out of all the ETFs she runs, her closest competitor trailed by 60%. Her worst ETF still doubled investors' money. Her strategy is to make investments into companies that she considers incredibly transformational and she has seen success doing it.
CrowdStrike (NASDAQ: CRWD) - Cybersecurity technology company that provides endpoint security, threat intelligence, and cyber attack response services.
Best in class technology. Remember about a week ago a bunch of Russian hackers breached SolarWinds? The same hackers also tried to hack CrowdSrike at the same time but were unsuccessful. I’ve wandered on to a bunch of cybersecurity forums, and the general consensus is CrowdStrike has developed the best cybersecurity solution by miles. CRWD is the undisputed leader in cybersecurity.
“Pick-and-shovel” investment into the world’s increasing digitization. Even in the absence of COVID, cybersecurity remains a key component of the world’s increasing digitization as cyberthreats have been an ongoing issue from the onset of the internet. In the last decade we have seen a bunch of hacks where companies have exposed sensitive customer information. It seems companies are just starting to realize the importance of cybersecurity.
Disney (NYSE: DIS) - Worldwide entertainment company that you all are probably familiar with.
Reopening trade. In 2019, parks generated 45% of total operating income for DIS. Full reopening and attendance in parks will be slow, but certainly benefit DIS when it happens. The company has been executing on several other segments in the meantime (i.e. streaming). It has proved competitive, increasing the margin of safety if parks take longer to reopen.
Fast-growing streaming division. DIS has proved agile as it successfully launched a streaming service, Disney+, that has already gained 86mn+ subscribers which was the company’s original 5 year target. This is promising as it shows management can adapt to rapidly changing technology trends.
Enphase Energy (NASDAQ: ENPH) - Designs and manufactures software-driven home energy solutions that span solar generation, home energy storage and web-based monitoring and control.
Shift to clean energy; ENPH emerging as market leader. Going into 2021, sentiments towards solar have been at an all time high. This trend is expected to continue, especially after the Georgia run-off results. Solar firms are expected to benefit from extended tax incentives on both the consumer and producer ends.
Technological advantage. ENPH has developed the industry leading solution and is rapidly taking market share from its primary competitor, SolarEdge. Pricing reflects this, but it's expected to continue. Among key competitors, Enphase has been one of the lowest cost producers. Its low-cost structure is a major contributing factor to its improving margins.
Evolution Gaming Group (OTC: EVVTY) - Swedish company that develops, produces, markets and licenses integrated B2B live casino solutions for gaming operators.
Early mover advantage. Evolution’s lack of competition enables it to rapidly grow in new markets and create a loyal customer base, with high switching costs. The company has effectively grown EBITA margins from 41.6% in 1Q18 to 64.8% in 3Q20. Margin expansion is expected to continue.
Massive untapped markets. Europe is estimated to be around $2.5bn (EVVTY has 50% market share), Asian market is ~15x the size of Europe (150% YoY growth for EVVTY in Asia). North America’s market is ~$210mn, a 42% increase YoY, with NJ and PA the only states currently operating (NY looks promising). Management thinks the US will be the largest in the long-term.
Undetected from Wall Street. Evolution has almost no analyst coverage in the US and very minimal coverage in Europe, presenting opportunity for additional growth as institutional money managers recognize this opportunity and draw attention to the stock. Additionally, Evolution has a founder-led management team that is highly aligned with shareholders (mgmt owns over 30% of the stock).
Facebook (NASDAQ: FB) - Enables people to connect through devices. It’s products include Facebook, Instagram, Messenger, WhatsApp and Oculus.
Zuck. It’s not a question of who is the next Jobs/Bezos/Gates/Zuck, because Zuck is super young. He has a history of being able to execute: IG acquisition / transition from desktop to mobile / denying multiple acquisition opportunities in his twenties.
Undervalued. FB is the cheapest among the FAANG stocks, yet has some of the highest growth rates. This is mainly because of its continuous political scandals. With Trump out of office, I think FB has a chance to stay out of trouble and start to realize higher multiples. The antitrust lawsuit is not a threat imo, it is actually an opportunity. If the govt forces FB to break up, we would get shares in the spin-offs, which would be valued at a higher multiple than FB. For example, if Instagram spun off from FB and traded at the same multiple as SNAP, Instagram’s market cap would be larger than FB’s.
Digitization of Real Estate (i.e. “iBuying”). Technology in RE is moving from being informational to transactional. Redfin’s iBuying service is dubbed “RedfinNow.” The service basically buys homes from sellers looking for a quick and convenient sale (close deals within 10-30 days). This segment isn’t profitable yet as it is just getting started, but promising as the management adapts to technology trends.
Inter-US Migration and housing outlook. People are moving out of the cities because of COVID / trying to avoid taxes / etc. which increases demand for Redfin’s services. With interest rates extremely low (and no expectation for them to increase), homebuying demand should continue to grow.
RDFN most attractively valued compared to Z and OPEN, with the most upside potential given its market cap ~$7bn. Some are predicting RDFN might start offering rental services as well. RDFN has the best LT margin potential.
Teladoc Health (NYSE: TDOC) - Provides virtual healthcare services on a B2B basis to its clients and provides services to consumers directly and through channel partners.
Competitive positioning in industry ripe for disruption. Healthcare is a huge market yet to be significantly disrupted. COVID has accelerated this disruption. Providers who were once opposed to telemedicine now realize its benefits and several regulatory changes are promising for telemedicines growth potential. Medicare and other government-sponsored coverage is expected to include telemedicine benefits, increasing TDOC’s TAM.
Livongo acquisition. From the consumer POV, this will increase access to healthcare at a lower cost. Teladoc will have access to a larger amount of data it can interpret to refine its services and monetization strategies.
Sea Ltd (NYSE: SE) - Digital entertainment, electronic commerce, and digital financial services. The Company operates three business segments: Garena, Shopee, and SeaMonkey. The Company’s digital entertainment business, Garena, is a global game developer and publisher with a presence in Southeast Asia, Taiwan, and Latin America. Garena provides access to mobile and personal computer online games. Shopee provides users with a shopping environment that is supported by integrated payment, logistics, fulfillment, and other value-added services. SeaMonkey business is a digital financial services provider. SeaMonkey offers e-wallet services, payment processing, credit related digital financial offerings, and other financial products.
Diversified consumer internet company with market-leading position. Sea caters to Southeast Asia and Taiwan, providing its online gaming, e-commerce, and payment platforms. Shopee has overtaken competitors, it is widening its market share lead. ESports is a rapidly growing market (15.7% YoY to $1.1bn in 2020) and Sea is outpacing market growth.
Pay for quality. The best companies keep going up for years in a row, and I think Sea is in the early stages of being classified as such a company. It’s worth $100bn but has effectively proved its ability to identify opportunities and expand business lines.
Still early stages of developing its consumer banking business, so we get the security of a bigger, established company with upside for an additional, lucrative business line such as fintech.
Waste Connections Inc. (NYSE: WCN) - Waste services company that provides non-hazardous waste collection, transfer, disposal and recycling services.
Recession resilient; re-opening trade. The waste management industry is recession resilient, it will always be around.
Non-hazardous waste collection. With a progressive government likely to push climate initiatives, recycling and non-hazardous waste collection are likely to benefit on the back end.
WCN has a large moat; there isn’t much of a competitive threat the way the industry operates. Management’s strategy is to generally only spend what FCF is available. This enables the company to make acquisitions while handling its debt load. Great for stable growth.
P.S. I have two other accounts - one with about 40 growth stocks and another with about 10 big names / ETFs. However, this portfolio has the largest allocation for 2021. My first time trying a more concentrated approach.
[December 15, 2020] – New Content in Grand Theft Auto Online
The Cayo Perico Heist has been added to GTA Online. In this update, players are contacted by Miguel Madrazo who will task them with infiltrating one of the most secure private islands in the entire world, evading or neutralizing the heavily armed security forces stationed there, and escaping with valuable evidence along with as much art, gold and drug money as they can carry. Players must scope, prep, and execute the Heist either solo or with up to three other players and will have the opportunity to access several new weapons and vehicles along the way.
The Cayo Perico Island has been added to GTA Online. The Island consists of several different key locations that players can explore while scoping for the Heist, including a beach party where new DJ collective Keinemusik performs an exclusive set. Upon completing the Heist as leader, players can return to the Cayo Perico beach party at their convenience and invite others along for the journey.
The Kosatka has been added to GTA Online. The Kosatka is a new driveable Submarine property that acts as a base of operations for planning The Cayo Perico Heist. The Kosatka can be customized with Guided Missiles, a Sonar Station, and a Weapon Workshop. The Kosatka also comes with a Moon Pool where players can store the new Sparrow, Kraken Avisa and Pegassi Toreador vehicles.
The Music Locker has been added to GTA Online. The Music Locker is a new Nightclub located underground below The Diamond Casino & Resort, which acts as a social hub and is where players can first meet Miguel Madrazo to learn about The Cayo Perico Heist. The Music Locker is also the venue that showcases new DJs added with this update.
One new DJ has been added to GTA Online. Players can see this new DJ perform at The Music Locker:
A new feature to toggle strobe lights in The Music Locker has been added. In the Style section of the Interaction Menu, the strobe light toggle can be found, listed as “Music Locker Strobes” and can be toggled on or off.
New DJ Request Missions have been added to GTA Online for owners of the Casino Penthouse who have completed The Cayo Perico Heist. Players will earn special rewards for completing these requests.
Two new Radio Stations have been added:
K.U.L.T 99.1 FM
Still Slipping Los Santos
Two existing Radio Stations have been updated with all-new mixes and tracks:
New Hidden Cache collectibles have been added to GTA Online. Players can find up to 10 Hidden Caches on the ocean floor around San Andreas each day. Players who own the Kosatka Sonar Station can blip the Caches on their radar. Players are rewarded with GTA$ and RP for finding these Hidden Caches.
Nine new vehicles have been added to GTA Online:
Kurtz 31 Patrol Boat
One new weapon, the Military Rifle, has been added to GTA Online and can be purchased from Ammu-Nation stores.
Additional new weapons have been added to GTA Online and can be unlocked on Cayo Perico.
Over 180+ items of clothing have been added for both Male and Female characters in GTA Online.
Over 30+ Tattoos have been added to GTA Online.
Nine new Face Paints have been added to GTA Online.
Six new celebration emotes have been added to GTA Online, which can be used while dancing:
Several new Awards related to The Cayo Perico Heist have been added to GTA Online, including the opportunity for players to earn up to 1.4 million in bonus GTA$ for various Heist challenges.
Five new styles of Blackjack tables and four new styles of Three Card Poker tables are available for purchase for players who own a Casino Penthouse and the Private Dealer. They can be purchase from the Casino Shop using Chips and equipped using the Interaction Menu.
GTA Online Fixes
Game Stability and Performance
Fixed several issues that caused game crashes, freezes and other stability problems
Fixed a stability issue that caused high memory usage for PC players, which could have led to pausing/stuttering on low specification hardware
Fixed an issue that may have caused players to get stuck on a black screen during transitions between GTA Online content
Matchmaking & Networking
Fixed an issue that resulted in players getting stuck on the sky camera after attempting to use the ‘Quick Job’ option to enter a Casino Heist lobby
Fixed an issue that resulted in players remaining in the same session after using the 'Find New Session’ option
Fixed an issue that resulted in players getting stuck on a loading screen when accepting a Job invite while inside the Arcade
Fixed an issue that may have caused network errors during the race portion of the GTA Online Tutorial
Fixed position sync issues with the Rune Zhaba vehicle when some players in a GTA Online session are running at a high framerate
Fixed an issue that resulted in the news van getting stuck on a sign stopping Mission progression during the Casino Work Mission – Fake News
Fixed an issue that caused the Casino Heist Prep Mission – Duggan Shipments to end unexpectedly after launching
Fixed an issue that caused the Police Van from the Casino Heist Random Encounter – Patrick McReary to appear during an Open Wheel Race
Fixed an issue that resulted in the Mission starting with 3 seconds on the timer in the Casino Heist Random Encounter – Patrick McReary
Fixed multiple instances of incorrect button prompts that were present in several Arcade Games on the Japanese version of the game
Fixed overlapping text that was present in the Arcade Game – QUB3D
Fixed an issue that resulted in players with restricted accounts being able to see the custom initials of players on the high score screen of Arcade Games
Fixed an issue that caused the Movie Props Hidden Collectibles to be missing from their intended location
Fixed an issue that caused Lester’s car to not be drivable in the Heist Mission: Fleeca Job – Scope Out
Fixed an issue that caused players to be stuck with no functionality in the Heist Mission: Fleeca Job – Scope Out
Fixed an issue that resulted in players getting stuck after trying to launch the Heist Mission: Fleeca Job – Scope Out
Fixed an issue that resulted in players being unable to use the skip trip functionality in the in the Heist Mission: Prison Break – Plane
Fixed incorrect objective text that was present in the Heist Mission: Prison Break – Station
Fixed an issue that caused players to fall through the map during the Casino Heist – Finale
Fixed an issue that caused players to be taken into a Casino Heist Mission after not choosing an option on the Next Job Voting Screen, despite having made no Casino Heist progress
Fixed visual issues that were present after quitting spectator mode during the Adversary Mode – Every Bullet Counts
Fixed an issue that resulted in players being unable to re-equip rebreathers during the A Superyacht Life Mission – Salvage
Fixed an issue that resulted in players being unable to use their weapon wheel during the A Superyacht Life Mission – Salvage
Fixed an issue that resulted in players losing camera functionality in the Gerald’s Last Play Mission – Make Ends Meat
Fixed a button conflict that was present in the Arena War – Game Masters
Fixed an issue that resulted in players falling under the map after modding a vehicle in the Arena Workshop Property
Fixed an issue that resulted in players being unable to deliver Cargo during the Business Battle – Assassination
Fixed an issue that resulted in players getting stuck on the objective ‘Hack the Security Panel' in the Business Battle – Factory Raid
Fixed an issue that caused the Mission to instantly fail after launching a Sell Mission
Awards and Daily Objectives
Fixed an issue that caused the Daily Challenge – 'Participate in the Featured Series' to not register correctly
Fixed issues that resulted in players’ Arcade set up progress getting reset
Fixed an issue that resulted in players getting stuck after drinking at the Arcade bar
Fixed camera issues that were present when entering the Arcade
Fixed an issue that resulted in players losing movement functionality after storing the Enus Paragon R (Armored) in their Office Garage
Fixed helicopter spawning issues on the Yacht
Fixed visual issues that were present with the Office Garage cutscene
Fixed an issue that resulted in players being unable to exit their Arcade after accepting an invite
Fixed an issue that resulted in players getting stuck on a loading screen after driving into the Arena Garage
Fixed an issue that prevented several variations of vehicle cinematic cameras from appearing for all vehicles
Fixed an issue that caused the Bravado Gauntlet Classic’s trade price to be displayed incorrectly on the Benny's Original Motorworks site
Fixed an issue that prevented Cargobob helicopters from being able to pick up the Vapid Peyote Custom using the hook
Fixed several miscellaneous model and texture issues for the following vehicles:
Invetero Coquette D10
Bravado Gauntlet Classic Custom
Albany Manana Custom
Vapid Peyote Custom
Bravado Youga Classic 4x4
Fixed clipping issues that were present with several of the ‘Open Shirts’ and ‘Open Party Shirts’
Fixed several miscellaneous clipping and texture issues for the following clothing items:
Animal masks (and other larger mask options)
Tucked Short Shirt variants
Untucked Short Shirt variants
Yacht Captain outfit
Reduced the frequency that the player will receive call, text and email notifications regarding content from previous GTA Online content updates
Fixed an issue that resulted in vehicles not arriving after being requested from Ms. Baker
Fixed an issue that resulted in players being unable to interact with certain activities in the Casino
Fixed an issue that caused the Avenger’s entrance trigger to not be visible to players
Fixed an issue that resulted in spectators being unable to swap filters
Fixed an issue where PlayStation 4 players without a PS Plus subscription would not be directed to the correct menu when attempting to access GTA Online
Fixed an issue that caused some weapon magazines and attachments to be missing during cutscenes
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